Today we went over, Project requirements followed by a presentation on what we have been working on in our game to the class, finishing with getting help with the scene manager within unity.
The due date for our first milestone is upon us and we are all in panic mode trying to pull together the report required and the requirements of our game are met.
I have discovered that by using scriptable objects in Unity is going to have its pitfalls in the future for saving my game to a database. And I have to wonder where I am going to find the time to re-code my entire game. Not to mention I have witnessed many fellow students burning the midnight oil to 3-4am many many nights throughout the whole semester trying to give the tutor what is expected.
Being unable to understand the tutor’s code and getting it too work in my own game proved too much of a challenge for me, therefore, embarking on scriptable objects.
We had a mini-presentation to the class on what we are currently working on in our game. We got to see some amazing future game developers work and offer help to class members that expressed some issues they are currently having.
I received help with my scene manager – I was able to go from login to start menu but unable to go to the main game. It would appear I was using obsolete code.